![]() ![]() Clarified the usage of the API for all streamed clips and made a note on the return value of AudioClip.GetData which is currently undocumented.ĢD: Fixed an issue where the Name/FileIds in a Sprite meta file would get reordered when an importer setting is changed.ĢD: Fixed issue where Tiles are "double painted" when a user does a mouse drag when painting on a Tilemap.Īndroid: Fixed crash if Java proxy is invoked at the same time as Unity is quit.Īndroid: Fixed permissions request hang in pre-marshmellow (Android 6).Īsset Bundles: Fixed issue where "Failed to decompress data" error occurs when loading bundle.īuild Pipeline: Improved error message, and remove possibility of crash, when a MonoBehaviour or ScriptableObject is being built that does not have a MonoScript.īuild Pipeline: Switching between Desktop Standalone and Dedicated Server platforms in the Build Settings window should now cause scripts to recompile.Ĭore: Asset import workers will not inherit open handles from the main editor causing trouble rebinding network sockets.ĭX12: Fixed a crash observed in e.g. Editor: Updated the documentation for AudioClip.GetData.IOS: Added: Identifiers for iPad models released in 2022. Shadergraph: The asset postprocessor for shader graph now only performs the majority of its work when a shader-related asset has been changed.Īpple TV: Added: Identifier for 3rd generation Apple TV 4K. IL2CPP: Improved error message when the GenericSharingVisitor encounters an opcode that it cannot handle. ![]() Package Manager: Added Web3 as a Filter Category in My Assets.Visual Effects: SDF Baking causes memory to be allocated that isn't deallocated when in Play Mode and in Builds Universal RP: Nothing is rendered in the built URP project when Deferred rendering is selected and Accurate G-buffer normals are enabled Mono: Crash with ScanAssemblyForAttributesAndInterfaceImplementations when opening a project MacOS: Crash on System.Object:_icall_wrapper_ves_icall_array_new_specific when launching a project MacOS: 2D Platformer Microgame Project crash on _cxxabiv1::_aligned_malloc_with_fallback when pinching out or in on the trackpad during “Zoom in and out” step MacOS: Crash on _pthread_kill when multi-clicking on "Build and Publish" in the "LEGO Microgame" project ![]() Asset - Database: Script recompiles in Play Mode when Script Changes While Playing option is set to Recompile After Finished Playing and Auto refresh is set to enabled. ![]()
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